The origin of FUDDA Comix is long and complex. Well, not really, but I don't want to trivialize what I do here by simply saying that the idea popped into my head one day. Which it didn't. Well, not exactly.
Anyways, sometime in October of 1992, I decided that the comics in the University paper were really cool, and I wanted to do one. The problem was that I had no idea WHAT I was going to do, just that I knew I wanted to draw one. I started off with a fish that swam around in space and made a bunch of Star Trek jokes. Seriously! That would've gone over really well. Then I came up with a student-turned-superhero, but I didn't like the style of drawing I was using, so I put off making anything until I could think of something better.
Then came the summer of 1995. Up until then, I spent a lot of time playing a miniature wargame called Warhammer 40K, and had done a few sketches of my characters for the game, and realized "Here's something I could do for a comic!" A sci-fi adventure, filled with violence, bloodshed and action! Not bad, all things considered. So I went to the paper, pitched the idea (which was received half-heartedly), and started to draw. Hence the concept for Deathworld (the original name for this comic) was born.
However, I quickly learned that violence and gore alone doesn't make a good comic. Some of my peers were not very forgiving of the fact that I was just starting out and had no real idea what I was doing. They said I needed to be funny, and have something to draw readers back every week. So, not wanting to turn down this advice, I started with the wackiness. And what do you know? It worked.
Along the way, I found out some interesting things:
First of all, way back in the sixties, Harry Harrison (author of the Stainless Steel Rat, among others) had written a trilogy called Deathworld. I was shocked and dismayed at the discovery! I soon figured out that the original incarnation of the wargame that I used to play was, in part, based upon these very novels (which in turn were adapted into comic books in the 1980's). What a turn of events! I sometimes wonder what Mr. Harrison would think of my silly little comic? I still to this day have not read his written work. I did find this advertisement for it, and was struck once again by coincidences. An early sketch I did had the same sort of skull fading into the background, and a well-built blonde leading lady? A striking similarity to Alison, my first female character. I guess it goes to show that no good idea is ever truly original. Of course, having a comic with the same name did lead to some minor difficulties, but I decided not to let it bother me.
Secondly, I found out that with little to no effort, I could put out a decent comic simply by listening to my friends' ideas. At the very least, they enjoyed it, so I went with it. Some people out there are even stranger than I am, and have a better sense of humor than I do. Without them, about half of the jokes I've done would be non-existent. Friends are a wonderful resource I wouldn't want to be without. So, I certainly would like to thank all the people out there who have helped me, posed for me, drawn artwork, and given me feedback.
Then came December 1997, and I decided to put the comic on the Internet. Why did that happen? Well, I took a cue from my buddy Adam Thrasher (who drew an awesome comic called Space Moose), and set up a website so that others around the world could - maybe - enjoy my work. It started off as pretty much a blatant copy of his website, right down to the small details. But I figured that wasn't too fair to him, so once I got some time (and web-authoring experience), I sat down and redesigned it. I currently work on it far too much, (in fact, i believe it's now on it's ninth iteration or thereabouts) but I figure it's a labour of love, so I shouldn't be too hard on myself.
In 2009 I took a break from making comics. Basically, I was not happy with how the story was progressing, but couldn't see a way out. After some soul-searching, I decided to restart the comic by ditching all the dramatic storytelling and stick with the ridiculous premises I was coming up with. I made an art style change and a picked a new name to reflect the change: dead//life.
That brings us to 2014 - when I decided that having a name with negative connotations was rather counter-productive for promotional purposes, especially since I wasn't playing up the whole "death" angle any longer. From the beginning, "fudda" has always been a part of the comic, from the sound effects I used for gunfire, to the URL itself. And as this comic really is about the fantastic universe of delightfully diverse adventures that I've come up with, it seemed natural to just go with FUDDA Comix
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